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Post by L.S. Tripps on Jul 6, 2003 10:48:50 GMT -5
Ok I have done a few things with my character Tripps and thought we could each list our info concerning our characters here. First off Tripps is well on his way to becoming a battle medic. He already knows all Level II medic skills. He defends himself with Pistol skills under Marksman. I also took up Artisan (For inorganic Surveying Skill), and Scout (For organic materials). The last 2 professions are the bare min requirements and I have no desire to pursue them once I need the skill points for Medic. If anyone needs any skills from me just let me know. I also have become very proficient with med kits. So we definately have a Medic in Tripps. What class is everyone else dedicating themselves to?
Classes I am ignoring: Brawler, Entertainer
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Post by Kil'Jhard on Jul 6, 2003 14:53:13 GMT -5
My character is Kil'Jhard, born to be figher all round. I started out as a brawler, planed to be a TK Artist, and Squad Leader, but recently after a fight with an imperial player, I decided to change that. As, well the Squad Leader has a few none issues by the people that played them in beta. So, I have now changed my mine, and now I am working towards Commando and TK Artist, either way, your going down, by the power of my gernades/rocket launcher, or by the power of my fists and legs. I am one mean mother f**ker
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Post by [L.S.] Zevo on Jul 6, 2003 16:39:34 GMT -5
i am teh baddest, i am Zevo, aka Rambo. Im going for master marksman first, i have all advanced and also have expert rifle, halfway towards expert pistol, 1/4 towards expert carbine, and 1/3 towards expert ranged support, so let me know if u need training. I will also be skilled in unarmed, and will be a commando once i get the requirements. I have intermediate unarmed as well as enough xp for intermediate polearm, and i have two intermediate scout skills for getting bones and hides and better terrain movement (which i may drop once i get to commando).
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Post by Varaq on Jul 10, 2003 5:15:40 GMT -5
Well not that having two commandos is a bad thing, as rockets should work well on big pets and things like AT-ST But is there nothing else that would work well after master marksmen? Just trying to get as many professions covered as possible.
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Post by [L.S.] Zevo on Jul 10, 2003 10:31:19 GMT -5
actually, now that you mention it, i was thinking of TK artist, but i wanted other people's opinions of it..i would have to go through unarmed combat anyway to get to commando, but i wasnt sure if i should do commando or TK artist or possibly even something else.
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Post by Kil'Jhard on Jul 10, 2003 12:41:53 GMT -5
As ripley has it, TK Artist would be a great idea for a second Profession, which I have thought about as well, but just checking I could also do Smuggler with still 18 skill points left over being at Master Smuggler and Master Commando
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Post by [L.S.] Zevo on Jul 12, 2003 20:36:41 GMT -5
i was looking over everything and all the professions, and i was actually thinking of perhaps going into rifleman and pistoleer..they would be a great combo to have, both long range sniping and also excellent close quarters combat, and they also get access to more pistols and rifles, like the powerful T21 rifle, which has the highest armor rating among rifles. (i think)
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Omah
New Member
Posts: 5
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Post by Omah on Jul 13, 2003 4:52:39 GMT -5
is it possible to b a TK artist a marksman, and a medic?? all in one ;D cause i was thinkin that would b a good mix, if u wanted 2 b kinda self sufficient in a long journey or a fight or somit
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Post by Biach on Jul 15, 2003 13:28:05 GMT -5
swgcb.yogn.net/swg-cb.php?prof_id=1this is the link to the best character builder there is( i think) so enjoy. Also i'm going to be TKA master and get the defensive skills from the other professions Carbineer-counterattack pistoler-dodge Rifleman-block plus all that other stuff that goes with. This still leaves me with 44 points so the rest is a mystery
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Post by L.S. Tripps on Jul 15, 2003 16:14:26 GMT -5
Just a quick update for the walking wounded. My character: Tripps is a fourth level medic (About to become a combat medic) and I can now cure stats. Strength, constitution, etc so gimme a tell when you hop on and I can fix you up.
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Post by [L.S.] Zevo on Jul 15, 2003 16:14:38 GMT -5
well hopefully tonight i will be a MASTER MARKSMAN! woot. all depends on ranged weapons support spec, which i need 3000 exp for, and carbine spec, which i need 1800 for (will be easier than support spec). once i get carbine spec i can finally ditch the d**n carbines, i hate them! too slow, too little damage, too much health cost for special moves! so ill stick with pistol and rifle, itll be easy to get exp after i get carbine specialist. then after that im thinking of doing pistoleer and rifleman
*EDIT*
man those combat EXP are tough to get...anyhoo, im now a master marksman, and almost halfway to novice pistoleer..yay!
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Post by Flip on Jul 16, 2003 7:47:14 GMT -5
i have a question....if you becoem a obunty hunter..do oyu get a cool suit? ;D
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Post by Grognard on Jul 16, 2003 8:32:55 GMT -5
the cool suit is armo. So basically the better armor the better you look. The better armor the lower the stats
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Post by Flip on Jul 16, 2003 20:51:57 GMT -5
what do you mean? you'r stats go lower the better armor you have? why?
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Post by Kil'Jhard on Jul 16, 2003 21:12:29 GMT -5
Example: Say you are carry a back pack, and its empty, so you can run jump do what ever you would normally do. Then you add stuff into, it gets a bit heavy, so it makes it harder for you to run and jump. You add even more stuff, now its really heavy, you cant run as far, you can hardly jump, and you get exausted much faster.
See? The better the armor, the lower your stats will be to compensate for it.
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